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Rendering/Lighting/Shading
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Rendering/Lighting/Shading
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2 Shaders Question
(2 replies)
Field Rendering (PAL) motion blur and antialiasing
(0 replies)
studiostage Lighting
(1 reply)
UV mapping a Subd
(1 reply)
animated textures
(1 reply)
spherical projection and subd
(4 replies)
dmap distortions
(7 replies)
layered texture ?
(1 reply)
Water Condensation and Drops on a bottle
(3 replies)
Texturing holy Grail
(1 reply)
Multiprocessorrendering with Maya 1.0 possible?
(1 reply)
paint fx jaggies
(0 replies)
Major raytracing probs!!!
(1 reply)
UV Mapping
(0 replies)
antialiased reflection?!?!
(3 replies)
wireframe on object
(0 replies)
raytrace motion blur???
(3 replies)
UV Mapping my Character
(2 replies)
mayabatch.exe memory could not be "read" error
(0 replies)
How can i change it ?
(1 reply)
optical fx
(0 replies)
Can I Change Multiple Decay Rates..?
(5 replies)
Field rendering in Maya sucks
(4 replies)
Rendering a PFX glow alpha
(1 reply)
poly tesselating while rendering
(3 replies)
Animated TEXTURES!
(1 reply)
need help with the long hair tutorial
(0 replies)
stylistic renderers / shaders?
(0 replies)
Probably a Simple problem -transparency-
(1 reply)
problem with physic fog and transparency
(3 replies)
why particle in maya 4.0 can't output z-buffer
(0 replies)
Mirror kind'a shader...
(1 reply)
Textured Fur
(2 replies)
convert solid texture with maya 4.0
(2 replies)
working with displacement map concerns
(0 replies)
Image plane,,pls help!
(4 replies)
Translucence depth
(6 replies)
shadow render
(3 replies)
Maya to AE w/alpha ch.
(3 replies)
Directional Decay Regions
(3 replies)
Texturing nurbs-patches
(1 reply)
texturing nurbs-patches
(1 reply)
Realistic Skin Shaders
(3 replies)
hardware render aspect ratios
(1 reply)
Wireframe Render
(7 replies)
eyebrows
(13 replies)
Fur Problem + Error Message = HELP!
(0 replies)
16:9 for projection
(2 replies)
Creating real lights!
(6 replies)
layered textures
(1 reply)
Help me please! Lighting a character with two ligh
(7 replies)
Problems with raytracing the Car metallic Paint
(1 reply)
Problems with a shader
(1 reply)
bump maps and displacement maps in real time???
(1 reply)
Alpha Channels
(2 replies)
Texture Flicker
(1 reply)
specular transparency map?
(3 replies)
uv mapping
(31 replies)
"unknown field" warning with TIF images
(3 replies)
need a little advice...
(5 replies)
Interesting Fur "features" :-P, looking for help..
(3 replies)
fuzzies...
(1 reply)
Maya 4 bumpvalue in rman?
(2 replies)
batch render problem maya 4 on win2k
(1 reply)
Problem with 3dtexture
(3 replies)
multiple glows in scene
(2 replies)
Heat Haze
(4 replies)
3d textures .. please help me !!
(0 replies)
texturing after binding
(4 replies)
Texturing color problem
(2 replies)
BUG? Maya cmdline renderer quits without warning
(4 replies)
Batch render problem...
(2 replies)
is maya4 subd texture stable
(7 replies)
xmb toon tool / toon shaders
(0 replies)
magnifying glass
(1 reply)
Procedural Sketch Shading //
(2 replies)
uv snapshot
(1 reply)
clearcoat problem
(1 reply)
Earth texture
(6 replies)
scaling and settin proportional uvs?
(1 reply)
Rendering for Printing
(5 replies)
render problem
(2 replies)
Stereoscopic Rendering in Maya Part2?
(1 reply)
Render Quality
(13 replies)
Argh, Can't get movie texture to work.
(1 reply)
import shader without model
(5 replies)
flickering textures
(3 replies)
create new shader library question
(0 replies)
easy one
(1 reply)
No Fog on Geometry?
(3 replies)
Stereoscopic Rendering Method?
(1 reply)
MTOR - alfred setup
(1 reply)
Fur rendering problems
(4 replies)
rendering
(5 replies)
weird dark spots
(3 replies)
Animated Texture?
(3 replies)
maya 4 hypershade
(3 replies)
usebackgroundshader
(4 replies)
use background shader
(1 reply)
stop updating swatches!
(2 replies)
Assigning a texture to a UV Set
(5 replies)
Strange FUR rendering problem
(2 replies)
strange problem with shadow maps
(0 replies)
nurbs texturing -'crossover question'
(6 replies)
A Rendering problem...
(3 replies)
Sprite-like texturing on a character?
(7 replies)
Matching cgi with realset-problem
(1 reply)
3dPaintTool on Sub-D problem in 4.0, HELP!
(1 reply)
Texturing a Hi-model driven by a low res one
(0 replies)
raytrace falloff??
(2 replies)
polygonal texturing
(2 replies)
texture/shader for semi-transparent glass?
(1 reply)
glow probs
(1 reply)
File Node Animation on PC
(4 replies)
camera focal length
(3 replies)
Rendering in Layers
(1 reply)
texture referencing geometry instances
(0 replies)
TEXTURE QUESTION---cheating gaming textures
(3 replies)
new hypershade annoyed RANT
(3 replies)
condition
(2 replies)
Is color-balance possible?
(3 replies)
how to render defult light seting
(0 replies)
Mulitple UV projections on Sub D
(1 reply)
Z-buffer value?
(1 reply)
Displacement maps on SubD's
(1 reply)
PFX Brushes
(0 replies)
Bizzare rendering error
(3 replies)
HDRImages
(4 replies)
specular flickering
(5 replies)
blur node?
(0 replies)
2D Motion Blur makes me want to cry....
(5 replies)
coloured light
(1 reply)
blurred texture
(3 replies)
Watery Eyes
(2 replies)
huge preprocessing hit when raytracing instances
(1 reply)
Applying UVs to Model;It Disappears?
(5 replies)
Maya 3.0 Printing High Rez Renders
(2 replies)
Vector graphics in maya?
(1 reply)
selective raytracing on a per-material basis?
(4 replies)
Unknown Compositing error
(1 reply)
z-coverage export
(3 replies)
nachos and cheese?
(0 replies)
Maya 3.0 transparency map bug?
(1 reply)
Rendering Shadows
(2 replies)
rendering uncomplete
(2 replies)
jpeg quality in maya4
(5 replies)
BAKING
(2 replies)
why is the highlight so big???
(2 replies)
colouring front/side/top polys
(4 replies)
Refraction and Alpha Channels
(5 replies)
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