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Rendering/Lighting/Shading
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Rendering/Lighting/Shading
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Holy CRAP what happened to my UV's?
(5 replies)
FUR
(0 replies)
invisible rendering
(5 replies)
please help, painting 'folds'
(0 replies)
texture poly head
(5 replies)
dull colors
(0 replies)
Tutorial on environment mapping?
(1 reply)
surface depth and soft reflect
(2 replies)
paint effects and fields
(3 replies)
Bump Maps on Invigorator models?
(0 replies)
Fields
(4 replies)
Point Lights... decay questio.
(1 reply)
Gamma change fro 1.0 to 1.7~
(0 replies)
BUSHY BEAVER HELP!!!
(0 replies)
Real-time
(1 reply)
Particle rendering
(0 replies)
cinemascope rendering
(2 replies)
how do i make texture file caching
(1 reply)
Maya BOT files
(3 replies)
fur attractors q...
(0 replies)
Radiosity fakes on LightOmelette
(9 replies)
Deleting Planar Projections?
(4 replies)
Texturing a poly (sub-d) head.. 2 questions
(4 replies)
motion blur and tesselation
(0 replies)
UVs help!!!!!
(0 replies)
Newbie Texturing Question
(2 replies)
Urgent! Help with motion blur problem~
(5 replies)
A little help please, Is it possible to...
(3 replies)
A Bacteria material ?
(3 replies)
Animated Textures
(2 replies)
fur loses it's painted maps....
(1 reply)
lighting time?
(1 reply)
skin shader
(20 replies)
blur nodes
(4 replies)
Fur shadows ??? please
(0 replies)
3D->2D texture
(2 replies)
illumenal.com
(0 replies)
Squashed Planets @ Render Time? See Image
(1 reply)
Tricky one this...
(1 reply)
opposite side shadows?
(0 replies)
undersampling
(0 replies)
Casting an objects shadow on FUR???
(0 replies)
lighting question
(0 replies)
defining object edges
(5 replies)
Blured Tranparency ASAP
(4 replies)
Sampler info
(0 replies)
how to use maya'Z channel
(9 replies)
Faster Rendering in Maya
(1 reply)
lightshader for maya 4
(9 replies)
Maya 4 25% better Rendertest
(21 replies)
reflectivity diffusion
(1 reply)
maya 3 for linux backward compatiable?
(1 reply)
Artifacting/Flickering
(0 replies)
sampler info
(1 reply)
How to prevent "ZigZeg" when using DeapthMap?
(4 replies)
RENDER-BUG ???
(1 reply)
Brazil r/s
(1 reply)
Human Eye
(1 reply)
just prove me right MTOR
(7 replies)
Eye material
(3 replies)
Cmd Line Render - Maya 4.0
(4 replies)
seams with cylindrical mapping.
(2 replies)
Blending textures according to height
(2 replies)
dissapearing texture!
(2 replies)
25/24fps
(1 reply)
Flashexport "Swiffworks" for Maya
(0 replies)
can raytrace render soft shadow?
(2 replies)
sprite effect/alternative?
(2 replies)
clouds
(4 replies)
might be impossible, but...
(2 replies)
Translucency
(3 replies)
nylon net
(1 reply)
RENDER DISTRIBUTION UNDER SGI / IRIX
(4 replies)
usefull UV
(4 replies)
two Maya Render questions
(2 replies)
diff. codecs
(1 reply)
renderer skips frames??
(2 replies)
Contact Shadow success! - cool trick...
(1 reply)
anisotropic shader help.....
(6 replies)
motion blur + particles
(1 reply)
Reflections with Raytracing...
(1 reply)
What's up with my Fur Rendering Time???
(7 replies)
Alpha not showing reflections
(3 replies)
Can't connect Center of interest to Focus distance
(1 reply)
Is there any way for the shader to be the light?
(2 replies)
Multiple Shaders on one object...
(3 replies)
Maya Skin Shader
(4 replies)
Motion Blur Woes
(1 reply)
Jiggle not rendering
(0 replies)
Can't Find Texture Projection (Poly)
(5 replies)
maximum render res?
(1 reply)
distance blender
(7 replies)
Polygonal character not rendering
(4 replies)
Contact shadows pass in Maya?
(7 replies)
texturing SubD Shirt
(1 reply)
Help with BMRT please!!!
(2 replies)
render Particles Z depth
(1 reply)
ImageOver Node????
(0 replies)
Displacing a surface
(8 replies)
can I query a texture>file's resolution?
(9 replies)
texturing newbie question
(3 replies)
camera connect to shader
(8 replies)
Swimming Texture
(6 replies)
who renders faster?
(0 replies)
Z depth channel
(5 replies)
Image maps take too much RAM!
(9 replies)
Flick (A bugs life) Eye Texturing Q
(2 replies)
Maya Materials?
(0 replies)
vertexData Plug-In Preview !
(0 replies)
alpha mask problem with render layers
(3 replies)
Cynical Cylinders?!?
(5 replies)
Shaderballs
(0 replies)
stream,spring
(0 replies)
Gamma
(1 reply)
Paint Textures Tool Duplicates Problem
(1 reply)
Paint FX antialias
(2 replies)
whats the best renderer
(4 replies)
SPECULAR RENDER ONLY ??
(13 replies)
Transfer UVsets?
(1 reply)
2d proj.texture reference???
(6 replies)
Skin Shader - saturation
(4 replies)
shader export problem
(2 replies)
self shadowing
(3 replies)
Creating a Car Paint Texture
(3 replies)
some one please give me a solution!! (poly-render)
(1 reply)
Layer Pass Problems.
(6 replies)
2d/3d motion blur
(3 replies)
radial noise in fog lights
(0 replies)
convert solid SubD
(0 replies)
Not using multiprocessor for pfx in Maya4
(0 replies)
What is a *.mtl file with textures?
(3 replies)
Pleease need help on depth of field
(4 replies)
video, book.. tutorial for seamless texture poly
(1 reply)
i need help!!!
(2 replies)
Can you extract 2d MBlur vectors ?
(2 replies)
locked poly UV
(5 replies)
Lightsource Shader
(1 reply)
shadows
(1 reply)
convertSolidTX resolution max output ?
(0 replies)
Convert to File Texture Problem?
(1 reply)
The Beaver Project??
(0 replies)
transparent background
(3 replies)
rendering problem
(0 replies)
vertex colors
(4 replies)
Render Performance TIPS Here
(0 replies)
how do i display uv coordinates?!
(2 replies)
Paint Fur Attribute tool????
(4 replies)
texture reference on low res poly mesh
(1 reply)
radiosity with maya, the REAL way
(16 replies)
Render in Wireframe
(6 replies)
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