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Rendering/Lighting/Shading
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Rendering/Lighting/Shading
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instanced particle rendertime growth
(5 replies)
shadow bug
(1 reply)
Fur+Displacement
(0 replies)
blured projected map
(0 replies)
How to fake radiosity?
(1 reply)
Bump Depth on different surfaces
(0 replies)
Texturing Subdivision Surfaces
(3 replies)
Poor Man's Specular Bloom
(5 replies)
Is it worth using BMRT??
(2 replies)
SWM seeking replacement render
(1 reply)
Rendering Distance Tool
(1 reply)
limitations on Poly transfer command?
(1 reply)
need help on painteffects growing
(0 replies)
mirroring UVs on a head
(0 replies)
cloud parts make shadows disappear
(0 replies)
REFLECTION OF ROOM IN COIN!*!
(4 replies)
missing STEP2 in wetshader tut...
(1 reply)
Launched Interactive Maya Test Center
(0 replies)
I need to render mask images
(0 replies)
Distributing Batch Render
(0 replies)
procedual UV coodinate problem
(0 replies)
aiming spot lights
(2 replies)
Wet, Slick, & Drippy
(2 replies)
low res paint effect ugleee!
(0 replies)
Unreliable Targa Renders
(0 replies)
Irregular polygon textures?
(0 replies)
this old renderer
(0 replies)
motion blur render bug?
(8 replies)
GLOW & reflection of that glow ?
(3 replies)
Mapping Tutorial?
(2 replies)
paint tool
(2 replies)
Poly:Text Map image is Duplicated?!?!
(2 replies)
error message...
(1 reply)
creating water fog??
(2 replies)
render Bug???
(0 replies)
Question on Texturing NURBS objects
(3 replies)
uv's moving
(0 replies)
wireframe rendering
(4 replies)
polygon surfaces too flat?
(1 reply)
bad fur, bad!
(1 reply)
messed up brownian
(0 replies)
UV tiling problem
(1 reply)
books
(1 reply)
Ramp+Noise
(5 replies)
shadowpass and self shadow Questions
(5 replies)
specularity on a texture that alpha blends
(4 replies)
Copying UV's from one object to another?
(2 replies)
Setting up Network Rendering
(0 replies)
Wireframe rendering
(4 replies)
OptiFX Problem
(0 replies)
I have a big problem rendering SubD surfaces.
(1 reply)
Multi-pass rendering
(6 replies)
motionblur on instanced particles
(2 replies)
fur on subdiv surfaces
(1 reply)
particles
(2 replies)
MTOR
(1 reply)
displacement mapping on faces?
(0 replies)
hidden_line_rendering
(0 replies)
Layered_shader_as_bump
(1 reply)
Alpha shadows from paint FX
(0 replies)
Unexpected result with Dynamics
(3 replies)
Deleting excess cameras
(2 replies)
3d bump maps
(1 reply)
the Cylindrical map prob
(0 replies)
alpha masking
(1 reply)
Glowstars form bumpmap
(2 replies)
Splitting still image rendering
(4 replies)
network rendering question
(0 replies)
breaking annoying specular/reflectivity connection
(1 reply)
Spotlight/camera panning problems
(2 replies)
texture projection
(0 replies)
lightrays?
(0 replies)
Sub-D shaded oddity
(0 replies)
Cerco un aiuto in italiano!
(0 replies)
UV sets and bump
(0 replies)
Map a surface with an images sequence
(2 replies)
My problem is clear now. Plz help with ShaderGlow
(1 reply)
texturing poly
(0 replies)
render destination
(6 replies)
Projecting a texture
(0 replies)
importing jpeg, tga, etc.
(3 replies)
Request Info on Normal Camera
(0 replies)
Baking_projected_textures
(1 reply)
Got fix on surface shader, quick question on glow?
(0 replies)
Area light source reflection...
(2 replies)
Creating a Video-Look Texture
(1 reply)
Polygon UVs
(0 replies)
baking shadows tutorial
(0 replies)
Light bulb will not "glow" anymore??
(3 replies)
Layered Bumps
(2 replies)
Duncan
(1 reply)
frame counting
(0 replies)
Vertex color in render
(0 replies)
pipeline for Maya to Flash
(2 replies)
Gnomon Texture 2 Video projection question
(3 replies)
projection mapping
(3 replies)
Patch Head Texturing
(0 replies)
Dispatcher and Network with NT
(5 replies)
Colored render Wireframe??
(3 replies)
lighting sunny outdoor scene
(1 reply)
Best parameters for compositing
(4 replies)
Anyone seen results like this?
(3 replies)
Looking for--> A|W Education Render Mast
(0 replies)
Need help troubleshooting render!
(0 replies)
camera perspective texture projection inconsistent
(0 replies)
jagged nurbs
(2 replies)
Projection mapping a displacement map
(1 reply)
UV's on polys
(3 replies)
cineon
(4 replies)
Controling Motion Blur
(1 reply)
perspective projection of a texture
(3 replies)
batch rendering problem
(1 reply)
shitty renderer
(2 replies)
Projection mapping a displacement map
(1 reply)
Texturing NURBS
(7 replies)
Help texturing an organic polygon model
(6 replies)
Volumetric Light and see
(1 reply)
fog effect for text
(2 replies)
painteffects bug or......
(0 replies)
Texturing polys
(0 replies)
connect multiple files in one projection?
(3 replies)
raytracing
(1 reply)
Creating hair, using alpha maps?
(1 reply)
Maya Network Render help
(1 reply)
need help with texturing polygons
(3 replies)
Cloud Volume
(0 replies)
surface tessellation
(3 replies)
translucent shaders?
(1 reply)
settings for PAL
(4 replies)
POINT LIGHTS BEHIND OBJECTS?
(0 replies)
raytrace out of memory
(5 replies)
Fish Eye Effect
(6 replies)
fur problems
(2 replies)
Rendering Engine
(3 replies)
fillet blend texturing???
(2 replies)
murky water shader..is it possible
(2 replies)
blur and visibilitiy
(1 reply)
saving animations to movie files
(2 replies)
motion blur
(1 reply)
Lighting FX
(0 replies)
uv problems
(2 replies)
Makeing a Charecter in 1 surface
(1 reply)
Highend presents Rendering Theory for Production
(0 replies)
Q: How i multitexture a nurbs cube?
(8 replies)
Exactly fitting projection maps to Nurbs geometry
(0 replies)
Radiosity tutorial improved
(0 replies)
My Render model dont look like the shaded one...
(3 replies)
raytrace reflections
(2 replies)
to project or not to project? that is the question...
(1 reply)
SubD's and Texture Reference Objects?
(0 replies)
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