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XSI Rendering/Lighting
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XSI Rendering/Lighting
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Where Is Usebackground And Layershader In Xsi
(0 replies)
Svg Format
(0 replies)
Rendermap Baking On Farm
(0 replies)
Xsi <-> Maxwell / Bugs
(0 replies)
Mental Ray Training Classes In La Feb 11-15
(0 replies)
How To Use Global Illumination And Final Gathering In Mental Ray
(0 replies)
Shape Animation Doesn't Render
(0 replies)
Rendering Frame And Probing Values
(0 replies)
Final Gathering And Gi
(2 replies)
Xsi Wireframe Rendering
(1 reply)
Mental Ray Shaders
(0 replies)
Control Curve In Rendertree?
(0 replies)
Bug?
(1 reply)
Trace Set
(0 replies)
Shader Question
(2 replies)
Free 2D procedural brick texture for XSI
(2 replies)
Slow Shadow Maps Render
(0 replies)
Api 0.0... While Defining Declaration... Error?
(0 replies)
Professional renderer wanted for HL2 modification
(0 replies)
Toronto mental ray User Group Announcement
(0 replies)
Dirt map for linux
(0 replies)
Satellite Rendering Woes
(5 replies)
How do you change the color of the Human Skin shad
(0 replies)
help me for FuRender setup
(0 replies)
Linking multiple lights to a main source light!
(3 replies)
How about a novel hair shader?
(0 replies)
materials in imported scene
(2 replies)
how do i change BG colour in xsi 4.0
(0 replies)
HDRI Shadow pass
(1 reply)
Bread shader
(3 replies)
Material Nodes in v.4
(0 replies)
Plasticine Texture/Shader
(3 replies)
Texture's alpha edges have internal artificting
(1 reply)
renderling my animation
(1 reply)
Shadow Pass Transparency Issue
(0 replies)
Final Gathering render problems
(0 replies)
Z-Depth & Alpha Artifacts
(0 replies)
Setting up renderfarm
(0 replies)
Changing diffuse color
(2 replies)
render mixed wireframe and reflections???
(1 reply)
I need help at volumic lighting!!!
(0 replies)
Setting up XSI Batchserve
(0 replies)
Soft 3D texturing
(2 replies)
Rendering black through transparent objects
(1 reply)
Zdepth format
(3 replies)
Awesome Toon Shader Tutorials
(1 reply)
Viewing a projected texture on one side only?
(3 replies)
Need help in Toon Shader Ink outlines
(1 reply)
depth pass- rendering pases
(0 replies)
Outline/Wireframe renders
(1 reply)
Render subregion with xsi!
(4 replies)
probs with mrstandalone & .mi2 files
(1 reply)
image based lighting crashing xsi 3.5
(1 reply)
batch render ?
(5 replies)
mental ray cannot free memory
(6 replies)
locking the camera
(2 replies)
using weightmaps for texturing
(4 replies)
Resuming a render
(0 replies)
blurry reflections
(1 reply)
questions about ray3!
(0 replies)
How did they make the XSI red swirly logo thingy?
(1 reply)
TOON SHADER WITHOUT SHADOWS?
(6 replies)
help me
(0 replies)
radiosity problem
(2 replies)
ray tracing
(0 replies)
Texturing
(1 reply)
How would you do this?
(2 replies)
one texture on multible objects?!
(2 replies)
Using Divx
(1 reply)
Reflective fluid
(0 replies)
Light rays from text
(0 replies)
NPRS like shader
(0 replies)
where do I find out rendering times in mental ray?
(1 reply)
Flare
(0 replies)
cameraprojectionAA
(0 replies)
export a camera from one xsi-scene to another
(1 reply)
light rig in XSI doesn
(1 reply)
building a lightdome from an hdr-picture
(2 replies)
GLOW and SECONDARY RAYS
(0 replies)
light setting problems
(2 replies)
Alpha Transperencies?!
(0 replies)
Volume Lighting
(0 replies)
Problem making a tree
(1 reply)
Legacy_day env shader problem
(0 replies)
Anisiotropic shader on polys - very strange result
(7 replies)
Depth problem
(1 reply)
alu/relfection/refraction
(1 reply)
Overall scene lightning/dimming.
(1 reply)
Starfield
(6 replies)
Grid Bump Effect
(1 reply)
Node Preview Obsolete?
(6 replies)
2 new ones
(0 replies)
distributed rendering question
(5 replies)
texture transparency alpha ?
(1 reply)
HW render to After Effects or Premiere?
(3 replies)
render passes
(1 reply)
Linking overrides' parameters
(0 replies)
copying fx trees?
(1 reply)
Water with lots of small ripples (Breeze effect)
(0 replies)
effect is jumpy...
(2 replies)
Final Gathering with hair
(0 replies)
simple caustic rendering issue
(3 replies)
ephemeral effect
(4 replies)
Adding polys to sub projections in texture editor
(2 replies)
changing shadows in my shadow pass
(1 reply)
rendering actor chains?
(1 reply)
Displacement map on Subdivision
(0 replies)
bump map failure?!
(1 reply)
Highend 3d logo material
(1 reply)
snow material
(0 replies)
need quick help! shiny metal!?
(2 replies)
Toon shader rendering geometry topology
(1 reply)
fade to transparent
(2 replies)
texture sliding while characters moving
(2 replies)
Subsurface Scattering - when?
(1 reply)
CG Eyes
(3 replies)
Ray3 render
(5 replies)
XSI render Crashing
(1 reply)
emitting light from objects
(3 replies)
Error: Bad Texture - While netrendering w/ .map
(9 replies)
Urgent: Post Glow Problems
(2 replies)
Rendering mi2 files in XSI
(1 reply)
Bump Prob
(1 reply)
How to light up a bump-mapped head?
(1 reply)
Physics spdls
(2 replies)
rendering only shadows (blending the object out)
(1 reply)
renderfilenames with 0s
(2 replies)
Two Toon render questions
(2 replies)
passes and partitions
(3 replies)
Sending textured object from XSI to SI3D
(0 replies)
shadows on a constant material
(2 replies)
Crashes when rendering anyting
(1 reply)
how to batchrender a lot of mi2 file in a simple w
(0 replies)
Fading reflections (=3ds max falloff reflections)
(2 replies)
night vision lens shader?
(2 replies)
XSI 2.02 GLow Problem
(2 replies)
Hair thickness / rendering
(1 reply)
What is the right way to apply a spec map?
(1 reply)
2 processors for MR
(1 reply)
more textures = more tweaking
(1 reply)
render tree nodes
(3 replies)
XSI->PRMan
(0 replies)
I made a diffusionmap where to put in rendertree!!
(4 replies)
Swift 3D for XSI
(3 replies)
Volumetric lights!!!!!!!!!!!!
(2 replies)
How to motion blur particles with blob shader?
(0 replies)
area light newbie
(3 replies)
fx tree render
(1 reply)
Registering spdls
(2 replies)
Render visibilty
(2 replies)
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