Help - Search - Members - Calendar
Full Version: API
Board Index > 3D Forums > Maya Boards > API
Pages: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15
  1. Pinned: Update: FAQ's TIPS and TUTORIALS (0 replies)
  2. Pinned: New To The Api? Then Read This! (0 replies)
  3. Pinned: The Maya Exporter Factfile (12 replies)
  4. How To Create A Custom Light Node? (1 reply)
  5. Setting Plug During Draw. (0 replies)
  6. Polycolorpervertex In Api (6 replies)
  7. Updating Normals On A Custom Deformer Node (5 replies)
  8. Mfnmesh::setfacevertexcolors (4 replies)
  9. Are Transforms Propagated To Shapes Post-freeze? (1 reply)
  10. Custom Node Icons? (9 replies)
  11. Mpxtransformationmatrix::eulerrotateorientation (0 replies)
  12. Get Original Class From An Mpx* (4 replies)
  13. Api Equivalent Of Nodetype Command (3 replies)
  14. Help About Thismobject (1 reply)
  15. File Dialog From Within A Node (2 replies)
  16. Angle Between Vectors (0 replies)
  17. Problems With The Addmenuitem (0 replies)
  18. Mfnanimcurve.create Not Works With Some Attributes (1 reply)
  19. Quick Way To Get Number Of Nodes In Scene (2 replies)
  20. Which Input Connection Caused Call To Mpxnode::compute? (2 replies)
  21. Catching Attributechanges Through The Maya Api (1 reply)
  22. Creating A Colorset In A Node (1 reply)
  23. Mfnmesh Initialgroupshading (18 replies)
  24. Dynamics (4 replies)
  25. Attrchanged Callback Per Node Any Better Than A Scriptjob? (8 replies)
  26. Postconstructor Thismobject Not Valid? (2 replies)
  27. How To Group Meshes (1 reply)
  28. Mobject From Name (3 replies)
  29. Custom Mpxtransform Problem (3 replies)
  30. Creating And Destroying Mcallbackidarray In Python (2 replies)
  31. Uv Animation In Mpxdeformernode (0 replies)
  32. "openmaya.mnodemessage.addattributechangedcallback" Sends Mysterious Messages In Python (1 reply)
  33. Mplug - Set Double3 Attributes (0 replies)
  34. Set Float Or Double Attr Default Via Python Api (11 replies)
  35. How To Make Data Persistent Between Two Commands Calls ? (4 replies)
  36. No Shading In The Viewport (1 reply)
  37. Linking Keyframes (1 reply)
  38. Can't Add Typed Attr Derived From Mpxdata To A Node (1 reply)
  39. Paintable Attributes C++/mel (0 replies)
  40. Any News On Cleanuping Callbacks In Python? (0 replies)
  41. Script Editor Mel Vs Ae Template Control (0 replies)
  42. Tweak Texture Uv (0 replies)
  43. Import Gmsh Files Into Maya (0 replies)
  44. Bryan Ewert's Tutorials Are Online Again. (9 replies)
  45. Notification When User Starts And Stops Animation Playback (2 replies)
  46. Auto-load Plugin (2 replies)
  47. Tring To Access String Attribute With Python Api (0 replies)
  48. You Are Not Licensed To Use The *** Command (1 reply)
  49. Custom Place2dtexture Node (2 replies)
  50. Problems Compiling Devkit Samples, And With Compiling Exporters (0 replies)
  51. Slerpnode/mayaapi Help (4 replies)
  52. Damping Function / Residual Force (2 replies)
  53. Acquire Displaylayer Visibility (0 replies)
  54. Connect Attribute From A Void Pointer? (0 replies)
  55. Compute Function Problem (3 replies)
  56. Paintable Attributes In C++/mel Maya (1 reply)
  57. A Constraint With Mpxconstraint (1 reply)
  58. Opengl Draw From Within A Custom Node? (0 replies)
  59. Problem With Meshfn Blinddata (1 reply)
  60. Maya Sdk For 8.0? Please Help! (4 replies)
  61. Exporting Joints/skinning (2 replies)
  62. Mnodemessage (2 replies)
  63. New Tutorial (0 replies)
  64. Postprojectionmatrix? (0 replies)
  65. Get Multiple Intersections Of Casted Ray (1 reply)
  66. Maya (api) Equivalent To Mentalrays Lensshaders (1 reply)
  67. Get Shaded Object, Triangle Id And The Triangles Barycentric Coordinates (0 replies)
  68. Createuvset Failure (3 replies)
  69. Dubious Api Syntax (3 replies)
  70. Subdiv Move Vertex Callback (0 replies)
  71. Attribute Editor Of A Custom Node Remembers Compound Attrs After They Are Deleted From Attribute Editor (2 replies)
  72. Mutliple Output Compund Array Problem (0 replies)
  73. How To Tell In The Compute Function If An Input Mesh Has Changed (1 reply)
  74. Conflict Between Two Plugins (2 replies)
  75. Making A Unique Face List With Sets Of Uv's, Normals, And Verts (2 replies)
  76. Mac Os With Gcc: Error On Initializeplugin() Function (1 reply)
  77. Add Data To A Mesh (1 reply)
  78. Frame Selection Of Edges With Mpxsurfaceshape (1 reply)
  79. Same Gcc Build Required (mac Osx)? (4 replies)
  80. Creating Windows (not Elf) In Maya 2008 (6 replies)
  81. Compound Attributes (0 replies)
  82. Merging 2 Meshes Via Mfnmesh ? (4 replies)
  83. How To Know If A Node Is A Shader ? (4 replies)
  84. Execpythoncommand Return Value (4 replies)
  85. Sharing A Transform Node Between Shapes... (3 replies)
  86. Multi-command Visual Studio Project (1 reply)
  87. Making Plugs Dirty And Use Of Compute (6 replies)
  88. It++ Work With Maya? (1 reply)
  89. Animcurve's Attribute (3 replies)
  90. Mcommandmessage::addcommandoutputcallback Keeps Crashing My Maya (0 replies)
  91. C++ Api /mel Attributes (2 replies)
  92. Adding Something Like Joint Orientaton To A Subclassed Mpxtransform Node (0 replies)
  93. Assign Initialshadinggroup To Node (1 reply)
  94. Computing Euler Rotation Angles (with Meulerrotation?) (5 replies)
  95. Mobjectarray Crash (4 replies)
  96. Exec On Idle (3 replies)
  97. Name Of Mobject (2 replies)
  98. How To Create Attribute Similar To The "dagsetmembers" Of The Shading Group (13 replies)
  99. Stitching Uv Sets Using Api (1 reply)
  100. Custom Poly* Node (2 replies)
  101. Redirecting Keyframe Event? (1 reply)
  102. Mpxiksolver And Mpxnode Virtual Methods (0 replies)
  103. Can't Succeed To Call Setobject() (1 reply)
  104. Extending Maya With C# Or Other Languages (4 replies)
  105. Unique Node Id# (4 replies)
  106. Maya Libs Compatible With Mingw? (1 reply)
  107. Unresolved External Symbol Using Stl (2 replies)
  108. Selectfromscreen (1 reply)
  109. Compinstobjgroups (2 replies)
  110. Testing For "catchquiet" In A Command Plugin (0 replies)
  111. Getting Dagpaths During Compute In A Node? (2 replies)
  112. Getting World Position At A Specific Time (1 reply)
  113. Compute Getting Called When Clicked On My Node In The Hyper Graph ! (0 replies)
  114. How To Speed Up Loading Of A Particle Point Cloud? (0 replies)
  115. Render Utility Node For Maya Software And Mental Ray (0 replies)
  116. Api Bump Node Example (maya Software) Wanted (0 replies)
  117. Maya Api & C# (0 replies)
  118. Use Of Renderobjectitem (0 replies)
  119. Update Node (1 reply)
  120. Shadinggroup: Trouble To With "combine" Meshes (3 replies)
  121. Maya_location Enviroment Variables (1 reply)
  122. Remove Per Particle Attribute In Plugin (3 replies)
  123. Question On Mpxdeformer's Weightlist Attr. (1 reply)
  124. Custom Paint Attribute Tool (3 replies)
  125. Accessing Magnitude Pp In Field Node (3 replies)
  126. Compilation Error (1 reply)
  127. How-to Move Object To 0 0 0 In World Space (1 reply)
  128. Ikhandle Changes Notification To Custom Ik Solver (10 replies)
  129. Custom Rendering (1 reply)
  130. Is It Possible To Setkeyframe Relative To Parent? (2 replies)
  131. Setting Per-vertex Color (2 replies)
  132. Need Some Guidlines To Start Writing A 3d Modeling Program (38 replies)
  133. 3d Input Integration (3 replies)
  134. Sharing Data Among Deformer Accessory Nodes? (1 reply)
  135. Why Does This Return An Error In Maya? (0 replies)
  136. Mustcallvalidateandset With Compound Attributes On An Mpxtransform? (1 reply)
  137. Open Gl In Orthographic Views (0 replies)
  138. Loft Node (1 reply)
  139. Error With Devkit Examples In Linux (node Examples Only) (1 reply)
  140. Sample Helloworld Application Clean Shutdown. (2 replies)
  141. Commands Vs. Nodes (11 replies)
  142. Finding Objects Within The Proximity (0 replies)
  143. User Node And Mstringarray Attributes (0 replies)
  144. Skin Cluster Setweights Example .cpp (0 replies)
  145. What Does "unsigned Int" Mean? (1 reply)
  146. .iswritable, ,setwritable Confusion (2 replies)
  147. Detach Nurbscurve With Api (1 reply)
  148. Mpxnode::initialize Not Being Called (3 replies)
  149. How To Acquire Camera Position (5 replies)
  150. Maya Api Devkit Offsetnode... Questions (0 replies)
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2009 Invision Power Services, Inc.