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strawitz
Greetings,

I have a material function question:

Is there any way that I can access the alpha channel of an object through the material editor WITHOUT having to render out a series of alpha channel images???...I was hoping to be able to build this functionality into a material on a per object basis similar to the "FALLOFF" material type but accessing the alpha channel instead.

PURPOSE: I want to do an alpha channel erode to soften the edges of an object and perhaps pipe a slight noise back through to add variance.


Thanks for the help,

Kyle
lsebo
Try doing that through the opacity map. It should work.

But look out for situations where objects get behind these 'softened' ones.






Laszlo Sebo
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