I model a head including neck, skin it, rotate the head joint and find out that neck shape sucks, so select the skined head at that position, copy it as reference object, collapse it to editable mesh, modify it till i'm happy with the shape of the neck, apply a morph to the skined head under skin modifier, change the morph value, Wow!! instead of giving me a fixed neck, the morph modifier takes the original shape from that postion(deformed badly by the skin modifier) as the base shape and morph it to the target, which seems the morph doubles the twist effect, then I move the morph modifier on top of the skin modifier, change the morph value and it gives me the result I want yet the head won't follow the skeleton any more since the skin is overridden by the morph. If you don't get what I am talking about then check the image below
http://www.rit.edu/~sxj7049/Morph_question.jpg
Any ideas how to fix this? Thx a lot.
SXJ

(