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JAlex
Hi all,

I'm an amateur animator using 3DS max 4. I'm trying to make an animation. I ran into a snag when I tried to animate my character picking up a ball. I know how to do it I were to use character studio, but I wanted to try a do it with a bone structure I created. The problem is that I can't link the ball to the hand without animated it in still position for all 260 frames until the character gets there. SlavePos and position constraint controller don't seem to be any better. And I know in character studio you can set the weight of the link to the hands and feet. I was wonder if there is something like that standard in 3ds max? I've seen a tutorial a long time ago where it displays a plane shooting a missile and then turns away while the missile still goes forward. If memory serves me correctly they did the same sort of inking process as i character studio. But I can't remember what they did or find the tutorial. Can anyone help?
xyn
Try using a dummy and the position List Controller (access from motion panel)
silk
hmm, the easiest work around i can think of is having two balls, one linked the other static, and just using the visibility track to hide them at the correct time, a complete hack i know but it use to work.
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